Roadmap
Last updated: September 2026 (version 0.9.96).
Version 1.0 - Upcoming Release
Section titled “Version 1.0 - Upcoming Release”Rendering
Section titled “Rendering”- Support for unbiased, biased render modes:
- Global illumination: Physically correct global illumination based on path tracing. Suitable for high-quality renders.
- Approximate global illumination: Ray tracing using ambient occlusion to simulate global illumination. Suitable for preview rendering.
- Multiple faux color render passes:
- Albedo.
- Ambient occlusion.
- Geometric normals.
- Shading normals.
- Texture coordinates.
- World coordinates.
- AI denoising, delivering noise-free results with fewer samples per pixel, drastically reducing render times.
- A configurable number of render threads.
- Highlight clamping feature to avoid bright pixels, also called fireflies or hot pixels.
- Support for GPU rendering 1.
Interactivity
Section titled “Interactivity”Rayscaper provides an interactive rendering workflow, empowering creators to iterate quickly before settling on a final look at their renders:
- WYSIWYG - Rayscaper uses the same render engine for interactive and final rendering.
- Sub-sampling of the first frame to get quicker visual feedback.
Lights
Section titled “Lights”- Rayscaper supports several light types:
- Point lights, with a radius for soft shadows.
- Spotlights, with support for IES light profiles.
- Area lights.
- Directional lights.
- Light-emitting materials.
- Rayscaper efficiently renders scenes with many light sources.
- Texture environment light with support for HDRI maps.
Materials
Section titled “Materials”- Interactive previews for all your materials.
- Comprehensive asset library with more than 1000 assets, including PBR materials and HDRI environments. The most excellent Poly Haven provides the assets.
- Ability to save your materials in a library for reuse in other projects.
- Several easily configurable physically based rendering (PBR) materials:
- Diffuse.
- Disney principled material, also known as PBR material.
- Glass.
- Metal.
- Coated.
- Mirror.
- Plastic.
- Water.
- Several easy-to-use textures:
- Image textures.
- Checkerboard texture.
- Mix texture.
- Procedural noise texture.
- Box (tri-planar) mapping for textures, applied automatically to Poly Haven materials on models without UVs.
- Anisotropy for brushed metal effects.
- Every material supports an optional normal map.
- Every material supports an optional bump (height) map.
- Every material can have an optional opacity map to cut out pieces of the underlying geometry.
- Texture and blackbody emission for diffuse materials, allowing geometry to emit light in the scene.
- Quick edit actions for a faster material workflow:
- Global UV edit, edits the UVs for all textures in a material in one action.
- Flexible image texture importer to quickly setup the textures of a PBR material.
Camera
Section titled “Camera”- Interactive camera tracking from SketchUp.
- Depth-of-field (DOF) camera effect.
- Viewport sync between SketchUp and Rayscaper to get an exact 1:1 representation of the SketchUp viewport.
- Panoramic camera to create your own HDRI maps.
- Orthographic camera.
Tone Mapping
Section titled “Tone Mapping”- Rayscaper supports interactive tone mapping. Changes to the tone mapping configuration don’t require a re-render.
- Several tone map operators:
- Linear.
- Reinhard.
- ACES Filmic.
- Filmic (Hable).
- PBR Neutral.
- Color grading with white balance, tint, and contrast controls.
- Vignette effect.
- Configurable exposure.
- Auto-exposure with exposure compensation.
SketchUp Integrations
Section titled “SketchUp Integrations”- Automatic material conversion from SketchUp to Rayscaper PBR materials.
- Sync option for SketchUp material updates. This feature syncs the configuration of materials in SketchUp to Rayscaper.
- Real-time tracking of the SketchUp viewport camera.
- Optional locking of SketchUp viewport camera updates. This feature allows the user to navigate the scene in SketchUp while freezing the camera in Rayscaper.
- Powerful light tools to create Rayscaper lights directly in SketchUp.
- Export the
*.skpfile together with texture and HDRI files in a ZIP archive for easy sharing. - Hiding and unhiding of SketchUp objects, geometry and tags.
- Support for SketchUp’s colorized materials.
- Support for SketchUp 2025 PBR materials.
- Sync of SketchUp environments (SketchUp 2025 or higher).
- Camera indicators in SketchUp to easily position the Rayscaper camera.
- Skatter support, including render-only Skatter objects.
Version 1.x - Coming Soon
Section titled “Version 1.x - Coming Soon”Rayscaper 1.x will follow the 1.0 release. It will be a free upgrade for all customers who purchased a 1.0 license.
- Support for macOS.
Lights
Section titled “Lights”- Physical sun and sky model (Nishita sky with SketchUp sun sync).
Tone Mapping
Section titled “Tone Mapping”SketchUp Integrations
Section titled “SketchUp Integrations”- Animation support:
- Standard SketchUp animation support.
- Fredo Animator support.
- Support SketchUp section cuts.
Footnotes
Section titled “Footnotes”-
GPU rendering needs an NVIDIA GPU. See the GPU requirements. ↩