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Roadmap

Last updated: September 2026 (version 0.9.96).

  • Support for unbiased, biased render modes:
    • Global illumination: Physically correct global illumination based on path tracing. Suitable for high-quality renders.
    • Approximate global illumination: Ray tracing using ambient occlusion to simulate global illumination. Suitable for preview rendering.
    • Multiple faux color render passes:
      • Albedo.
      • Ambient occlusion.
      • Geometric normals.
      • Shading normals.
      • Texture coordinates.
      • World coordinates.
  • AI denoising, delivering noise-free results with fewer samples per pixel, drastically reducing render times.
  • A configurable number of render threads.
  • Highlight clamping feature to avoid bright pixels, also called fireflies or hot pixels.
  • Support for GPU rendering 1.

Rayscaper provides an interactive rendering workflow, empowering creators to iterate quickly before settling on a final look at their renders:

  • WYSIWYG - Rayscaper uses the same render engine for interactive and final rendering.
  • Sub-sampling of the first frame to get quicker visual feedback.
  • Rayscaper supports several light types:
    • Point lights, with a radius for soft shadows.
    • Spotlights, with support for IES light profiles.
    • Area lights.
    • Directional lights.
    • Light-emitting materials.
  • Rayscaper efficiently renders scenes with many light sources.
  • Texture environment light with support for HDRI maps.
  • Interactive previews for all your materials.
  • Comprehensive asset library with more than 1000 assets, including PBR materials and HDRI environments. The most excellent Poly Haven provides the assets.
  • Ability to save your materials in a library for reuse in other projects.
  • Several easily configurable physically based rendering (PBR) materials:
    • Diffuse.
    • Disney principled material, also known as PBR material.
    • Glass.
    • Metal.
    • Coated.
    • Mirror.
    • Plastic.
    • Water.
  • Several easy-to-use textures:
    • Image textures.
    • Checkerboard texture.
    • Mix texture.
    • Procedural noise texture.
  • Box (tri-planar) mapping for textures, applied automatically to Poly Haven materials on models without UVs.
  • Anisotropy for brushed metal effects.
  • Every material supports an optional normal map.
  • Every material supports an optional bump (height) map.
  • Every material can have an optional opacity map to cut out pieces of the underlying geometry.
  • Texture and blackbody emission for diffuse materials, allowing geometry to emit light in the scene.
  • Quick edit actions for a faster material workflow:
    • Global UV edit, edits the UVs for all textures in a material in one action.
    • Flexible image texture importer to quickly setup the textures of a PBR material.
  • Interactive camera tracking from SketchUp.
  • Depth-of-field (DOF) camera effect.
  • Viewport sync between SketchUp and Rayscaper to get an exact 1:1 representation of the SketchUp viewport.
  • Panoramic camera to create your own HDRI maps.
  • Orthographic camera.
  • Rayscaper supports interactive tone mapping. Changes to the tone mapping configuration don’t require a re-render.
  • Several tone map operators:
    • Linear.
    • Reinhard.
    • ACES Filmic.
    • Filmic (Hable).
    • PBR Neutral.
  • Color grading with white balance, tint, and contrast controls.
  • Vignette effect.
  • Configurable exposure.
  • Auto-exposure with exposure compensation.
  • Automatic material conversion from SketchUp to Rayscaper PBR materials.
  • Sync option for SketchUp material updates. This feature syncs the configuration of materials in SketchUp to Rayscaper.
  • Real-time tracking of the SketchUp viewport camera.
  • Optional locking of SketchUp viewport camera updates. This feature allows the user to navigate the scene in SketchUp while freezing the camera in Rayscaper.
  • Powerful light tools to create Rayscaper lights directly in SketchUp.
  • Export the *.skp file together with texture and HDRI files in a ZIP archive for easy sharing.
  • Hiding and unhiding of SketchUp objects, geometry and tags.
  • Support for SketchUp’s colorized materials.
  • Support for SketchUp 2025 PBR materials.
  • Sync of SketchUp environments (SketchUp 2025 or higher).
  • Camera indicators in SketchUp to easily position the Rayscaper camera.
  • Skatter support, including render-only Skatter objects.

Rayscaper 1.x will follow the 1.0 release. It will be a free upgrade for all customers who purchased a 1.0 license.

  • Support for macOS.
  • Integration with OpenColorIO.
  • ACES filmic curves.
  • Interactive post-processing effects:
  • Animation support:
    • Standard SketchUp animation support.
    • Fredo Animator support.
  • Support SketchUp section cuts.
  1. GPU rendering needs an NVIDIA GPU. See the GPU requirements. ↩